1972 marked an important landmark in the history of the video game industry with the releases of Pong and the Odyssey home console. The profile of electronic games rose substantially and companies began exploring the distribution of video games on a larger scale. Important mainframe computer games were created in this period which became the basis for early microcomputer games.
May 3 – Magnavox initiates their “Magnavox Profit Caravan” series of traveling shows to demonstrate all of their 1972 product line to their dealers and public, including the Odyssey. The first showing occurs in Phoenix, Arizona.[1]
May 24 – At a showing in Burlingame, California, three representatives of Nutting Associates including Nolan Bushnell visit the showcase and play the Odyssey demonstration unit. Bushnell takes particular note of the Odyssey game Table Tennis.[2][3]
June 26 – Bally Manufacturing formalizes an agreement with Nolan Bushnell for the creation of one video game and one pinball table for Bally. Bushnell later describes the creation of a hockey game.[4] The term “video amusement game” is used by Bushnell – one of the earliest instances of the phrase “video game” in print.[5][6]
September 14–16 – The Music Operators of America show is held in Chicago, Illinois. Nutting Associates displays Computer Space for the second year and For-Play Manufacturing showcases Star Trek as the only two video games on the show floor.
November 24 – Nolan Bushnell files for US patent #3,793,483 relating to work developed for video game technology. The patent is issued in February 1974 and does not serve as an effective deterrent to video game copycats.[9]
October – The date of the first issue of the People’s Computer Company newsletter by Dymax Inc. They print type-in listings of games and other demonstrations in the BASIC programming language, helping to spread games originally created on time-sharing networks.
March – The second unit of the Galaxy Game is placed at the Tresidder Student Union at Stanford University. This version features two fiberglass cabinets with two players each, which can be linked to create a four-player game.[14]
October – Coin-operated games company For-Play Manufacturing in California releases Star Trek (1972) – a presumed clone of Nutting Associates’ Computer Space.[15]
November – Atari Inc. releases their game Pong, shipping it to local distributors in the Northern California area. The game becomes a hit in the local area and launches Atari’s business.
September – Magnavox releases their Odyssey console in twenty-five major markets. It includes twelve games with the console. A light gun addon with additional games is sold separately. They manufacture 140,000 consoles their first year on the market.[18]
Dymax Inc. establishes a location in Menlo Park, California. They invite interested individuals to visit the location to access time-sharingterminals at the location to create and use programs – many of which are published in the People's Computer Company newsletter.
^"Agreed Statement of Facts". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. November 3, 1976. p. 13. Retrieved March 22, 2024.
^"Trial Transcript". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. January 5, 1977. pp. 1501–1505. Retrieved March 22, 2024.
^Bushnell, Nolan K. (July 10, 1972). ""Letter to John Britz"". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
^Britz, John A. (June 26, 1972). "Royalty Agreement". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
^"Computer chess championship ends with '6400' winner". The Columbian. August 16, 1972. p. 14.
^Brand, Stewart (December 7, 1972). "Spacewar, Fanatic Life and Death Among Computer Bums". Rolling Stone.
^US3793483A, Bushnell, Nolan, "Video image positioning control system for amusement device", issued 1974-02-19
^Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982. CRC Press. p. 170. ISBN978-1-138-38990-8.
^Dear, Brian (2017). The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture. New York: Pantheon Books. pp. 227–231. ISBN978-1-101-87155-3.